package aden.SifWar;

import aden.SifWar.SifWarPlayer.PlayerTile;
import android.graphics.Bitmap;

public class SifWarUnitTank extends SifWarUnit
{
	public static Bitmap sTankBitmap;
	// TODO faire un bitmap generique pour les blindes
	
	public SifWarUnitTank(SifWarPlayer inPlayer,int inX,
			       int inY,
			       SifWarTile inTile)
    {
		super(inPlayer,inX,inY,inTile);
		mMaxHP = 100;
		mHP = mMaxHP;
		
		mBitmap = new Bitmap[PlayerTile.Visibility_Undefined];
		mBitmap[PlayerTile.Visibility_FULL] = sTankBitmap;
		mBitmap[PlayerTile.Visibility_CLOSE] = mBitmap[PlayerTile.Visibility_FULL];
		mBitmap[PlayerTile.Visibility_BLURRED] = sArmoredBitmap;
		mBitmap[PlayerTile.Visibility_FAR] = sUnitBitmap;
		mSightRange = 5;
	}
	
}
